Trem Skills #12

Part 12 of my Tremulous skills programme. Helping to enhance your Tremulous skills.

Trem Skills #12 Looks at binds for purchasing human weapons.

Below is a table listing the weapon and the associated command required to bind it. The binds will only work when you are within range of an armoury and have the required funds.

Weapon

Bind

Rifle /bind KEY item rifle
Construction Kit /bind KEY item ckit
Adv Con Kit /bind KEY item ackit
Shotgun /bind KEY item shotgun
LasGun /bind KEY item lgun
Pulse Rifle /bind KEY item prifle
Mass Driver /bind KEY item mdriver
Flamer /bind KEY item flamer
Chaingun /bind KEY item chaingun
Lucifer Cannon /bind KEY item lcannon
Pain Saw /bind KEY item psaw
Mass Driver /bind KEY item mdriver
Grenade /bind KEY item gren
Jet Pack /bind KEY item jetpack

Now you can spend less time at the armoury and more time fighting. Tomorrow I will cover what binds are required for what evolutions.

One Response to “Trem Skills #12”

  1. The1Qwerty » Blog Archive » Trem Skills Says:

    […] Trem Skills #12 Looks at binds for purchasing human weapons […]

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