Archive for the ‘Tutorials’ Category

Trem Skills #5

Saturday, April 14th, 2007

Part of my Tremulous Skills programme taking you from a Trem noob to a Trem pro.

Trem Skills #5 Looks at the respective damage each human weapon deals out. Sorry that this post did not come out yesterday was busy playing with Wii Browser :-P

Stage 1

  • Blaster: 9hp
  • Rifle: 5 hp per bullet
  • Painsaw: ~200 hp per second
  • Shotgun: 56 hp per shell
  • Las Gun: 9 hp per bullet
  • Mass Driver: 38 hp per bullet
  • Chain Gun: ~75 hp per second

Stage 2

  • Pulse Rifle: 9 hp per bullet
  • Grenade: 290 hp
  • Flame Thrower:~20 hp per bullet

Stage 3

  • Lucifer Cannon: Fully charged shot deals 250 hp damage uncharged single shot 27 hp

Trem Skills #4

Thursday, April 12th, 2007

Trem Skills #4 part of the Trem Skills programme helping to enhance your Tremulous skills, and help you to play Tremulous better.

Trem Skills #4 looks at the alien cross hair.

Isn’t it annoying how aliens do not get a cross hair! Well there is answer to that problem thanks to Chompers. Good job Chompers (I use to play with him till he gave up with Game Arena servers)

defaulthud.jpg

Default Alien Hud No Cross Hair.

Chompers hud is an alternative hud for both aliens and humans. The really important thing about it is that it gives all alien units a cross hair to help get the head bites in.

chompershudcrosshair.jpg

Chompers Hud Activated Gives Alien Cross Hair.

Some people consider Chompers hud as cheating others do not. I personally do not see anything wrong with it, and I am a big anti-hacker/cheater when it comes to gaming. Also if you play in Game Arena you can legally use Chompers Hud.

Download Chompers hud extract the files into the Tremulous/base/ui folder (make the ui folder since it will not normally exist) then run the following code in the console to set it up.

/cg_hudFiles "ui/hud.cfg"

/cg_hudFiles "ui/chompers.cfg"

Restart Tremulous and Chompers hud will be there ready to help improve your Tremulous skills.

If you wish to remove Chompers hud run the following code in the console.

/cg_hudFiles "ui/hud.txt"

That’s it for this Issue of Trem Skills, go install Chompers Hud and start practicing, it does take some time to get use to but once you have mastered it you will never look back.

Tomorrow I will be looking at the damage each (human) weapon in Tremulous does.

Trem Skills #3

Wednesday, April 11th, 2007

Part 3 of my Tremulous Skills programme, helping to improve your Tremulous skills and make you a better Tremulous player.

Trem Skills #3 covers the weapons which have bullets that travel slowly through the air and how to make the most of these powerful weapons.

Anticipate, anticipate, anticipate, I can’t say it enough. If you want to use the pulse rifle you can not afford to shoot directly at an opposing alien! It’s just not good enough. You have to shoot in front of it if you want to play better.
The pulse rifle, although having an extremely fast rate of fire travels slow through the air. Therefore if you shoot at an alien that is at a reasonable distance away by the time the bullet or the pulse rifle reaches the alien it has already moved onwards and is no longer there. To counter this problem you need to be shooting were you think the alien will be moving, this way you are almost guaranteed to hit the alien and take him out.

Aliens can make it alot harder for you to hit them by moving all over the place. I will discuss this in a future Trem Skills post.

Trem Skills #2

Tuesday, April 10th, 2007

Part of my Tremulous Skills programme, turning you from a Trem noob to a Trem Pro.

Trem Skills #2 Deals with basic ways to improve using your rifle against aliens such as the Dretch unit.

Alot of people who play Tremulous think that they can just shoot directly at a Dretch, however this is not the best way to go about it. A rifle does 5 damage per bullet and a dretch has 25 hp, therefore you need to hit a Dretch 5 times to ensure a kill. Sure you can shoot directly at the Dretch but I find that it is far more effective to shoot in front of the Dretch (this is particularly important with weapons that travel slower through the air, I will cover this tomorrow Trem Skills #3.)

Anticipating the movement of opponents is essential in Tremulous, thats if you want to be efficient in killing them. Always aim where you think the opponent will be next.

Trem Skills #1

Monday, April 9th, 2007

Everyday for next two weeks I will be bringing you ways to enhance you Tremulous skills, skills that I have learned/picked up from other ‘pro’ Trem players and worked out all on my own. Some of the articles may be influenced by the knowledge of other top Australian Tremulous players, in which case I will let you know and give credit where it is needed.

Trem Skills #1 will cover the art that is Dretching.

Dretching is just a term used when you are using the most basic of the alien units, the Dretch.

The Dretch are very weak life forms only having 25 hit points, but if used effectively, they can really set aliens up for a good game.

A common problem I see is that people are just running in and looking at the humans (opponents) legs. Dealing out only 24 damage on a non-armoured human. However if the Dretch looks upwards about 2/3 of the screen (approx head height) they can land in an attack dealing out 96 hp,(non-armoured human) that leaves the human with only 4 hp left another quick nip and hes down.

Download the demo of the Dretch foot attack to see how long it takes to kill the human.
To use the demo you must copy it into /tremulous/base/demos folder (if demos does not exist create it). Then to run the demo type the following code into the Tremulous console. (` will bring up the console.)

/demo dretchfoot.dm_69

The dretch foot attack demo will begin to play. See how ineffective it is.

Now download the demo of the Dretch Head attack to see how much faster it is to destroy the human.
Again copy into the base/demo folder, then run the following code.

/demo dretchhead.dm_69

I hope that from the two demos and you practicing the technique of looking up whilst dretching, you will see how effective the Dretch unit actually is.

Got any questions about Dretching be sure to leave a comment below.

Trem Skills

Sunday, April 8th, 2007

For the next two weeks or so I will be bringing you a step by step tutorial on how to improve your Tremulous skills. I will update this post frequently so you can come here for the full run down of posts.

If you don’t know what Tremulous is about, and would like a rough overview of what Tremulous is then I suggest you read my Tremulous Review

I will use a variety of ways to help educate you on playing Trem, some of them will involve videos of actual in-game Tremulous footage to help give you a better idea of how to play better.
Other things will just be simple screen shots showing what I mean.

If I do show you game footage it will most likely be in the form recorded fresh from a Tremulous game. This is known as a demo, I will guide you through on how to play demo’s as the time comes.

Tremulous Skills Guide

S.T.A.L.K.E.R Game Guide

Wednesday, March 21st, 2007

A fantastic in-depth guide of ways of improving your S.T.A.L.K.E.R. skills. Also a great read for those of you who will be picking it up tomorrow when it is released in Australia. It starts off explaining the basics of the game, then gets into some great combat tips.

So if your struggling through S.T.A.L.K.E.R at the moment or getting ready for it tomorrow this guide is well worth a read.

Read the S.T.A.L.K.E.R. game guide.

Having Trouble In Crackdown?

Wednesday, March 7th, 2007

Are you stuck in Crackdown trying to find the location of certain gang members?

Well Ryan from ieatn00bs4breakfast has come to the rescue, seeing as the the normal map that comes in Crackdown is not effective enough at pinpointing the locations of gang members he has compiled several entries for where some gangs are located.

If you take the time to look around Ryan’s blog you will find lots of other useful information pertaining to Crackdown.