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	<title>The1Qwerty &#187; Tutorials</title>
	<atom:link href="http://www.the1qwerty.com/category/tutorials/feed" rel="self" type="application/rss+xml" />
	<link>http://www.the1qwerty.com</link>
	<description>Get Your Game ON! The blog Of Qwerty_</description>
	<lastBuildDate>Thu, 13 Nov 2008 01:49:28 +0000</lastBuildDate>
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		<title>Trem Skills Finished</title>
		<link>http://www.the1qwerty.com/trem-skills-finished</link>
		<comments>http://www.the1qwerty.com/trem-skills-finished#comments</comments>
		<pubDate>Tue, 24 Apr 2007 15:07:48 +0000</pubDate>
		<dc:creator>Qwerty_</dc:creator>
				<category><![CDATA[FPS]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.the1qwerty.com/?p=252</guid>
		<description><![CDATA[Thats the end of my Tremulous skills programme. At least for the moment anyway. I have decided to end the Trem Skills series, because of increased workload in RL. Sorry that I have left it hanging on base building. I may continue the progamme in the future, however, I will not make a solid statement [...]]]></description>
			<content:encoded><![CDATA[<p>Thats the end of my Tremulous skills programme. At least for the moment anyway. I have decided to end the Trem Skills series, because of increased workload in RL. Sorry that I have left it hanging on base building.</p>
<p>I may continue the progamme in the future, however, I will not make a solid statement on that. What I will tell you though is that I do plan to release an eBook based off of my Trem Skills series, with loads of new content to help you get your game on in Tremulous. This won&#8217;t be for quite some time looking towards the end of this year early next year.</p>
<p>For those of you that were following my Trem Skills series don&#8217;t worry because I will continue to cover the latest gaming news, my views and impressions. Along with other things to help you Get your Game ON!</p>
]]></content:encoded>
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		<item>
		<title>Trem Skills #14</title>
		<link>http://www.the1qwerty.com/trem-skills-14</link>
		<comments>http://www.the1qwerty.com/trem-skills-14#comments</comments>
		<pubDate>Mon, 23 Apr 2007 14:18:51 +0000</pubDate>
		<dc:creator>Qwerty_</dc:creator>
				<category><![CDATA[FPS]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.the1qwerty.com/?p=250</guid>
		<description><![CDATA[Part 14 of my Tremulous Skills programme. Helping you to play Tremulous better. Trem Skills #14 Deals with the basics of building of a base. Your base is your life line, without it you can not realistically win a game. Because of this it is important to have a good base setup. A good base [...]]]></description>
			<content:encoded><![CDATA[<p>Part 14 of my <a href="http://www.the1qwerty.com/trem-skills">Tremulous Skills programme</a>. Helping you to play Tremulous better.</p>
<p>Trem Skills #14 Deals with the basics of building of a base.</p>
<p>Your base is your life line, without it you can not realistically win a game. Because of this it is important to have a good base setup.</p>
<p>A good base setup consists of:</p>
<ul>
<li>Reactor/OM (required to power your building)</li>
<li>Multiple spawns (Two is fine 3 is preferred to speed up spawn time)</li>
<li>Plenty of base defence to keep spawns and Reactor/OM safe</li>
</ul>
<p>Of course that is just the basics of it. I will discuss the basics for building a base for each team in future posts and advanced setups as well.</p>
]]></content:encoded>
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		<title>Trem Skills #13</title>
		<link>http://www.the1qwerty.com/trem-skills-13</link>
		<comments>http://www.the1qwerty.com/trem-skills-13#comments</comments>
		<pubDate>Sat, 21 Apr 2007 23:24:21 +0000</pubDate>
		<dc:creator>Qwerty_</dc:creator>
				<category><![CDATA[FPS]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.the1qwerty.com/?p=246</guid>
		<description><![CDATA[Part 13 of my Tremulous Skills series. Helping you to play Tremulous better. Trem Skills #13 Looks at the binds required for evolving as an alien. I am sure I have told you enough times now about how imporant binds are and how they can increase your player speed in Tremulous. Below is a table [...]]]></description>
			<content:encoded><![CDATA[<p>Part 13 of my <a href="http://www.the1qwerty.com/trem-skills">Tremulous Skills series</a>. Helping you to play Tremulous better.</p>
<p>Trem Skills #13 Looks at the binds required for evolving as an alien.</p>
<p>I am sure I have told you enough times now about how imporant binds are and how they can increase your player speed in Tremulous. Below is a table showing you the bind needed to evolve to the specific alien unit. As long as you are at the correct stage and have the required evos.</p>
<table height="378" width="359">
<tr>
<th>
<h3>Alien</h3>
</th>
<th>
<h3>Bind</h3>
</th>
</tr>
<tr>
<td>Granger</td>
<td><code>/bind KEY class builder</code></td>
</tr>
<tr>
<td>Adv Granger</td>
<td><code>/bind KEY class builderupg</code></td>
</tr>
<tr>
<td>Dretch</td>
<td><code>/bind KEY class level0</code></td>
</tr>
<tr>
<td>Basilisk</td>
<td><code>/bind KEY class level1</code></td>
</tr>
<tr>
<td>Adv Basilisk</td>
<td><code>/bind KEY class level1upg</code></td>
</tr>
<tr>
<td>Marauder</td>
<td><code>/bind KEY class level2</code></td>
</tr>
<tr>
<td>Adv Marauder</td>
<td><code>/bind KEY class level2upg</code></td>
</tr>
<tr>
<td>Dragoon</td>
<td><code>/bind KEY class level3</code></td>
</tr>
<tr>
<td>Adv Dragoon</td>
<td><code>/bind KEY class level3upg</code></td>
</tr>
<tr>
<td>Tyrant</td>
<td><code>/bind KEY class level4</code></td>
</tr>
</table>
<p>Again I hope that this has aided you in some way and decreased the amount of time you spend in the menu.</p>
]]></content:encoded>
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		<item>
		<title>Trem Skills #12</title>
		<link>http://www.the1qwerty.com/trem-skills-12</link>
		<comments>http://www.the1qwerty.com/trem-skills-12#comments</comments>
		<pubDate>Fri, 20 Apr 2007 23:43:37 +0000</pubDate>
		<dc:creator>Qwerty_</dc:creator>
				<category><![CDATA[FPS]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.the1qwerty.com/?p=245</guid>
		<description><![CDATA[Part 12 of my Tremulous skills programme. Helping to enhance your Tremulous skills. Trem Skills #12 Looks at binds for purchasing human weapons. Below is a table listing the weapon and the associated command required to bind it. The binds will only work when you are within range of an armoury and have the required [...]]]></description>
			<content:encoded><![CDATA[<p>Part 12 of my <a href="http://www.the1qwerty.com/trem-skills">Tremulous skills programme</a>. Helping to enhance your Tremulous skills.</p>
<p>Trem Skills #12 Looks at binds for purchasing human weapons.</p>
<p>Below is a table listing the weapon and the associated command required to bind it. The binds will only work when you are within range of an armoury and have the required funds.</p>
<table height="378" width="359">
<tr>
<th>
<h3>Weapon</h3>
</th>
<th>
<h3>Bind</h3>
</th>
</tr>
<tr>
<td>Rifle</td>
<td><code>/bind KEY item rifle</code></td>
</tr>
<tr>
<td>Construction Kit</td>
<td><code>/bind KEY item ckit</code></td>
</tr>
<tr>
<td>Adv Con Kit</td>
<td><code>/bind KEY item ackit</code></td>
</tr>
<tr>
<td>Shotgun</td>
<td><code>/bind KEY item shotgun</code></td>
</tr>
<tr>
<td>LasGun</td>
<td><code>/bind KEY item lgun</code></td>
</tr>
<tr>
<td>Pulse Rifle</td>
<td><code>/bind KEY item prifle</code></td>
</tr>
<tr>
<td>Mass Driver</td>
<td><code>/bind KEY item mdriver</code></td>
</tr>
<tr>
<td>Flamer</td>
<td><code>/bind KEY item flamer</code></td>
</tr>
<tr>
<td>Chaingun</td>
<td><code>/bind KEY item chaingun</code></td>
</tr>
<tr>
<td>Lucifer Cannon</td>
<td><code>/bind KEY item lcannon</code></td>
</tr>
<tr>
<td>Pain Saw</td>
<td><code>/bind KEY item psaw</code></td>
</tr>
<tr>
<td>Mass Driver</td>
<td><code>/bind KEY item mdriver</code></td>
</tr>
<tr>
<td>Grenade</td>
<td><code>/bind KEY item gren</code></td>
</tr>
<tr>
<td>Jet Pack</td>
<td><code>/bind KEY item jetpack</code></td>
</tr>
</table>
<p>Now you can spend less time at the armoury and more time fighting. Tomorrow I will cover what binds are required for what evolutions.</p>
]]></content:encoded>
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		<item>
		<title>Trem Skills #11</title>
		<link>http://www.the1qwerty.com/trem-skills-11</link>
		<comments>http://www.the1qwerty.com/trem-skills-11#comments</comments>
		<pubDate>Thu, 19 Apr 2007 23:14:05 +0000</pubDate>
		<dc:creator>Qwerty_</dc:creator>
				<category><![CDATA[FPS]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.the1qwerty.com/?p=244</guid>
		<description><![CDATA[Part 11 of my Tremulous Skills programme. Helping you play Tremulous better. Trem Skills #11 Deals with binding the construction of human buildings. Just like all good RTS games you must be able to build quickly and effectively if you wish to be successful during the game. The ability to micro your construction greatly helps [...]]]></description>
			<content:encoded><![CDATA[<p>Part 11 of my Tremulous Skills programme. <a href="http://www.the1qwerty.com/trem-skills">Helping you play Tremulous better</a>.</p>
<p>Trem Skills #11 Deals with binding the construction of human buildings.</p>
<p>Just like all good RTS games you must be able to build quickly and effectively if you wish to be successful during the game. The ability to micro your construction greatly helps in game play. This is how binds can help you.</p>
<p>Below is a table outlining the human structure and the bindings required to build it.</p>
<table height="378" width="359">
<tr>
<th>
<h3>Structure</h3>
</th>
<th>
<h3>Bind</h3>
</th>
</tr>
<tr>
<td>Telenode</td>
<td><code>/bind KEY build telenode</code></td>
</tr>
<tr>
<td>Medi Station</td>
<td><code>/bind KEY build medistat</code></td>
</tr>
<tr>
<td>Machine Gun Turret</td>
<td><code>/bind KEY build mgturret</code></td>
</tr>
<tr>
<td>Teslas</td>
<td><code>/bind KEY build tesla</code></td>
</tr>
<tr>
<td>Defence Comp</td>
<td><code>/bind KEY build dcc</code></td>
</tr>
<tr>
<td>Armoury</td>
<td><code>/bind KEY build arm</code></td>
</tr>
<tr>
<td>Reactor</td>
<td><code>/bind KEY build reactor</code></td>
</tr>
<tr>
<td>Repeater</td>
<td><code>/bind KEY build repeaterl</code></td>
</tr>
</table>
<p>I hope you will now be much faster in building both your alien and human bases, saving time in the menus all adds up.</p>
<p>Tomorrow I will be giving you the required binds to buy any human weapon as long as you are within range of the armoury. Stay tuned and subscribe to my feed below.</p>
]]></content:encoded>
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		<item>
		<title>Trem Skills #10</title>
		<link>http://www.the1qwerty.com/trem-skills-10</link>
		<comments>http://www.the1qwerty.com/trem-skills-10#comments</comments>
		<pubDate>Wed, 18 Apr 2007 23:01:19 +0000</pubDate>
		<dc:creator>Qwerty_</dc:creator>
				<category><![CDATA[FPS]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.the1qwerty.com/?p=243</guid>
		<description><![CDATA[Part 10 of my Tremulous skills programme helping you play Tremulous better. Trem Skills #10 Deals with setting binds for constructing alien structures. There is a much easier and far more efficient way of building alien structures than having to go through the menu all the time. The way to increase building speed is like [...]]]></description>
			<content:encoded><![CDATA[<p>Part 10 of my Tremulous skills programme helping you <a href="http://www.the1qwerty.com/trem-skills">play Tremulous better</a>.</p>
<p>Trem Skills #10 Deals with setting binds for constructing alien structures.</p>
<p>There is a much easier and far more efficient way of building alien structures than having to go through the menu all the time. The way to increase building speed is like playing RTS games and using hot keys to micro your construction, and thus increase speed.</p>
<table height="378" width="359">
<tr>
<th>
<h3>Structure</h3>
</th>
<th>
<h3>Bind</h3>
</th>
</tr>
<tr>
<td>Egg</td>
<td><code>/bind KEY build eggpod</code></td>
</tr>
<tr>
<td>Barricade</td>
<td><code>/bind KEY build barricade</code></td>
</tr>
<tr>
<td>Booster</td>
<td><code>/bind KEY build booster</code></td>
</tr>
<tr>
<td>Acid Tube</td>
<td><code>/bind KEY build acid_tube</code></td>
</tr>
<tr>
<td>Hive</td>
<td><code>/bind KEY build hive</code></td>
</tr>
<tr>
<td>Trapper</td>
<td><code>/bind KEY build trapper</code></td>
</tr>
<tr>
<td>Overmind</td>
<td><code>/bind KEY build overmind</code></td>
</tr>
<tr>
<td>hovel</td>
<td><code>/bind KEY build hovel</code></td>
</tr>
</table>
<p>Hope that helps you! Tomorrow I will look at binds for constructing human structures.</p>
]]></content:encoded>
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		<item>
		<title>Trem Skills #9</title>
		<link>http://www.the1qwerty.com/trem-skills-9</link>
		<comments>http://www.the1qwerty.com/trem-skills-9#comments</comments>
		<pubDate>Wed, 18 Apr 2007 12:16:24 +0000</pubDate>
		<dc:creator>Qwerty_</dc:creator>
				<category><![CDATA[FPS]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.the1qwerty.com/?p=242</guid>
		<description><![CDATA[Part 9 of my Tremulous Skills programme helping to improve your Tremulous skills. Trem Skills #9 Deals with how to set basic binds. Do you wish you did not have to type common messages into Tremulous all the time? For instance &#8220;Base Under Attack&#8221; or many of the other commonly used messages. Instead of having [...]]]></description>
			<content:encoded><![CDATA[<p>Part 9 of my Tremulous Skills programme helping to <a href="http://www.the1qwerty.com/trem-skills">improve your Tremulous skills</a>.</p>
<p>Trem Skills #9 Deals with how to set basic binds.</p>
<p>Do you wish you did not have to type common messages into Tremulous all the time? For instance &#8220;Base Under Attack&#8221; or many of the other commonly used messages.</p>
<p>Instead of having to type this over and over again you could create a simple bind to do this for you.<br />
<code> /bind 1 say Base Under Attack</code><br />
That little piece of code will cause the message Base Under Attack to be sent when you press down the number 1 key.</p>
<p>The message &#8220;Base Under Attack&#8221; will be sent to everone even your opponents, so to correct for this all you have to do is replace &#8216;say&#8217; with &#8216;teamsay&#8217;<br />
like this:<br />
<code> /bind 1 say_team Base Under Attack</code></p>
<p>That is by no means the limit of what can be bound in Tremulous, you can bind everything you can do in game.</p>
<p>For those of you who enjoy building I have something in store for you tomorrow, how to set binds for alien structures.</p>
]]></content:encoded>
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		<item>
		<title>Trem Skills #8</title>
		<link>http://www.the1qwerty.com/trem-skills-8</link>
		<comments>http://www.the1qwerty.com/trem-skills-8#comments</comments>
		<pubDate>Tue, 17 Apr 2007 15:02:23 +0000</pubDate>
		<dc:creator>Qwerty_</dc:creator>
				<category><![CDATA[Download]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.the1qwerty.com/?p=241</guid>
		<description><![CDATA[Part 8 of my Trem Skills programme helping to improve your Tremulous game skills. Trem Skills #8 Deals with countering recoil that is associated with a Chaingun. I find that alot of people can not effectively counter the recoil that is produced from using a Chaingun, unless of course they are in a battlesuit There [...]]]></description>
			<content:encoded><![CDATA[<p>Part 8 of my <a href="http://www.the1qwerty.com/trem-skills">Trem Skills programme</a> helping to improve your Tremulous game skills.</p>
<p>Trem Skills #8 Deals with countering recoil that is associated with a Chaingun.</p>
<p>I find that alot of people can not effectively counter the recoil that is produced from using a Chaingun, unless of course they are in a battlesuit <img src='http://www.the1qwerty.com/wp-includes/images/smilies/icon_razz.gif' alt=':-P' class='wp-smiley' />  There is however a very good way of countering and limiting the amount of recoil a chaingun produces.</p>
<p>The method is quite simple but takes a bit of practice to perfect. How do you counter the recoil produced by a Chaingun? Simple you move the mouse in the opposite direction of the recoil, this technique can be used across a wide range of FPS games and is by no means limited to Tremulous.</p>
<p>The Chaingun recoil happens in a direction that forces your gun to move upwards, to counter this recoil effect all that is required is for you to move your mouse down at the appropriate amount this is where practice comes in.</p>
<p><a href="http://www.the1qwerty.com/download-manager.php?id=4">Download the demo on controlling Chaingun recoil</a> and see how much you can limit the effects of recoil.<br />
Copy into your Tremulous base file then type the following code in the console.<br />
<code> /demo cgunrecoil.dm_69</code></p>
<p>See how when I am not pushing down on the mouse the Chaingun recoils all over the place, compared with when I am helping to correct the recoil.</p>
]]></content:encoded>
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		<item>
		<title>Trem Skills #7</title>
		<link>http://www.the1qwerty.com/trem-skills-7</link>
		<comments>http://www.the1qwerty.com/trem-skills-7#comments</comments>
		<pubDate>Mon, 16 Apr 2007 01:03:20 +0000</pubDate>
		<dc:creator>Qwerty_</dc:creator>
				<category><![CDATA[FPS]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.the1qwerty.com/?p=239</guid>
		<description><![CDATA[Part 7 of my Tremulous Skills programme taking you from a Trem noob to a Trem pro. Trem Skills #7 looks at playing Tremulous in wide screen. Credit to Storma for this as I did not know how to set things up for wide screen. You can setup Tremulous to run in wide screen in [...]]]></description>
			<content:encoded><![CDATA[<p>Part 7 of my <a href="http://www.the1qwerty.com/trem-skills/">Tremulous Skills</a> programme taking you from a Trem noob to a Trem pro.</p>
<p>Trem Skills #7 looks at playing Tremulous in wide screen.</p>
<p>Credit to Storma for this as I did not know how to set things up for wide screen.</p>
<p>You can setup Tremulous to run in wide screen in 3 simple steps:</p>
<ol>
<li>Type this into your console <code> r_mode -1 </code> settings this to mode -1 lets you use custom widths and heights.</li>
<li>Set your desired width<code> r_customwidth SET YOUR WIDTH HERE</code></li>
<li>Set your desired height <code>r_customheight SET YOUR HEIGHT HERE</code></li>
</ol>
<p>Hope that helps those of you who have nice LCD wide screen monitors.</p>
]]></content:encoded>
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		<title>Trem Skills #6</title>
		<link>http://www.the1qwerty.com/trem-skills-6</link>
		<comments>http://www.the1qwerty.com/trem-skills-6#comments</comments>
		<pubDate>Sun, 15 Apr 2007 01:30:30 +0000</pubDate>
		<dc:creator>Qwerty_</dc:creator>
				<category><![CDATA[FPS]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.the1qwerty.com/?p=237</guid>
		<description><![CDATA[Part 6 of my Tremulous Skills programme, taking you from a Trem noob to a Trem pro. Trem Skills #6 deals with, the best weapon I think for use against aliens. The best kind of weapon I think to use against aliens are ones that do not require to be reloaded. These weapons are the [...]]]></description>
			<content:encoded><![CDATA[<p>Part 6 of my <a href="http://www.the1qwerty.com/trem-skills/">Tremulous Skills programme</a>, taking you from a Trem noob to a Trem pro.</p>
<p>Trem Skills #6 deals with, the best weapon I think for use against aliens.</p>
<p>The best kind of weapon I think to use against aliens are ones that do not require to be reloaded. These weapons are the Lasgun and the Chaingun (you could possible include the Lucifer cannon as well).</p>
<p>Why are these the best weapons to use? You don&#8217;t have to reload them! Why is this good? Because every time you have to reload your weapon you are giving the alien opponent a free hit on you, as you are not able to attack them whilst reloading.</p>
<p>Reload times can be costly and having to reload a rifle every 30 bullets can often result in you being taken down by dretches, especially during the early stages of the game before you have a helmet.</p>
<h3>Summing Up:</h3>
<p>The Lasgun and Chaingun are the best weapons to use in Tremulous without them you can easily be killed during your reload time. Lasgun with a battery pack is a highly effective combination as it gives you an extra 100 rounds, it is also far more effective on the Dretch unit than the Chaingun is as the Chaingun is as not as accurate as the Lasgun shooting long distances.</p>
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