Archive for the ‘Open Source’ Category

Sauce The Game First Month Success

Sunday, February 17th, 2008

I am very very pleased with how Sauce The Game has done for the first month. Nearly 3000 visitors 4600 page views and the two episodes released have had in excess of 2700 views. Not bad for a first month attempt. Subscribers reached a peak of 64 (dropped off today since it’s the weekend).

The feedback and supportive e-mails I have received has been fantastic, these are the kinds of things that keep motivating me to produce the episodes and experiment in making the episodes of a higher quality.

Hopefully this early developing growth will continue into the next month as I release more episodes and enhance the quality of the video footage.

TreMusic

Friday, November 23rd, 2007

TreMusic allows you to easily interact with your favourite multimedia player through binds within Tremulous. TreMusic will eventually allow you to skip song, change volume, pause songs, resume songs, load play lists and do all other sorts of funky stuff from within Tremulous.

TreMusic was spawned as an idea on the Tremdownunder forums as older music swapping programmes were either too difficult to use or did not work well enough.

Danmal one of the forum members decided that he could do a much better job than the present programmes out there. He set off to create his own programme for swapping songs within the Tremulous game.

There are two versions of the programme, a Linux version and a Windows version and they both run on the Python framework. Which means for us Linux users we don’t have to do anything to get it up and running.

Once�you�have downloaded all of the appropriate things (this of course applies to Windows users who need python and pywin32). You can start up the programme. Straight off you are asked which music player you are using (currently only iTunes and XMMS are supported) type in which ever player you are using. (Note that this must be started up before Tremulous).

Now you need to bind:

/condump next to a key in Tremulous.

Tapping this key will cause the song to change. How does this happen though? Well from my understanding the Python programme watches the file where your Tremulous data is stored, such as screenshots demos etc, and when it see’s a condump with the name next in it it executes a script that tells your chosen music player to skip to the next song.

Anyway,�Danmal�has�posted full instructions over here. You can also check back there to keep up to date on the progress of TreMusic as updates come quite quickly. (Windows users already have a newer version).

Trem Skills Finished

Tuesday, April 24th, 2007

Thats the end of my Tremulous skills programme. At least for the moment anyway. I have decided to end the Trem Skills series, because of increased workload in RL. Sorry that I have left it hanging on base building.

I may continue the progamme in the future, however, I will not make a solid statement on that. What I will tell you though is that I do plan to release an eBook based off of my Trem Skills series, with loads of new content to help you get your game on in Tremulous. This won’t be for quite some time looking towards the end of this year early next year.

For those of you that were following my Trem Skills series don’t worry because I will continue to cover the latest gaming news, my views and impressions. Along with other things to help you Get your Game ON!

Trem Skills #14

Monday, April 23rd, 2007

Part 14 of my Tremulous Skills programme. Helping you to play Tremulous better.

Trem Skills #14 Deals with the basics of building of a base.

Your base is your life line, without it you can not realistically win a game. Because of this it is important to have a good base setup.

A good base setup consists of:

  • Reactor/OM (required to power your building)
  • Multiple spawns (Two is fine 3 is preferred to speed up spawn time)
  • Plenty of base defence to keep spawns and Reactor/OM safe

Of course that is just the basics of it. I will discuss the basics for building a base for each team in future posts and advanced setups as well.

TK vs Bamn Tremulous War

Sunday, April 22nd, 2007

I was lucky enough to be accepted to referee/admin the Tremulous clan war between TK and Bamn. I think it was a great game (I only saw the first one was not able to ref the second). The result was TK-0 Bamn-2.

Congrats to the Bamn Clan on their clean sweep of the war. Also a great mention must be given to the TK clan who put up a very good fight towards the end of the first round holding off the advancing S3 aliens very well. I was really surprised with how long they lasted once sudden death kicked in, it was however inevitable that they would be taken down in sudden death as they were camping in the base far to often. Humans (TK) never really pushed up anywhere and were to scared to leave the base to pursue weak alien units.

tkvsbamn1.jpg

Scores from first game

Download the demo I recorded of the first war. I advise both TK and Bamn to watch the footage as it will help them to see where they can both improve for future clan wars. If you are just keen to see other clan wars taking place by all means download it as well.

tkvsbamn1.jpg

Scores from second game

 

I did record a live commentary that I did of the war although not sure how im going to put the demo and it together unless I frapped the demo or something. I don’t really have the time to do that now since back to school. The quality of the commentary was not as good as I was hoping for a few pops and distorted bits. Consequently I am not sure if I will upload it for download.

Trem Skills #13

Sunday, April 22nd, 2007

Part 13 of my Tremulous Skills series. Helping you to play Tremulous better.

Trem Skills #13 Looks at the binds required for evolving as an alien.

I am sure I have told you enough times now about how imporant binds are and how they can increase your player speed in Tremulous. Below is a table showing you the bind needed to evolve to the specific alien unit. As long as you are at the correct stage and have the required evos.

Alien

Bind

Granger /bind KEY class builder
Adv Granger /bind KEY class builderupg
Dretch /bind KEY class level0
Basilisk /bind KEY class level1
Adv Basilisk /bind KEY class level1upg
Marauder /bind KEY class level2
Adv Marauder /bind KEY class level2upg
Dragoon /bind KEY class level3
Adv Dragoon /bind KEY class level3upg
Tyrant /bind KEY class level4

Again I hope that this has aided you in some way and decreased the amount of time you spend in the menu.

Trem Skills #12

Saturday, April 21st, 2007

Part 12 of my Tremulous skills programme. Helping to enhance your Tremulous skills.

Trem Skills #12 Looks at binds for purchasing human weapons.

Below is a table listing the weapon and the associated command required to bind it. The binds will only work when you are within range of an armoury and have the required funds.

Weapon

Bind

Rifle /bind KEY item rifle
Construction Kit /bind KEY item ckit
Adv Con Kit /bind KEY item ackit
Shotgun /bind KEY item shotgun
LasGun /bind KEY item lgun
Pulse Rifle /bind KEY item prifle
Mass Driver /bind KEY item mdriver
Flamer /bind KEY item flamer
Chaingun /bind KEY item chaingun
Lucifer Cannon /bind KEY item lcannon
Pain Saw /bind KEY item psaw
Mass Driver /bind KEY item mdriver
Grenade /bind KEY item gren
Jet Pack /bind KEY item jetpack

Now you can spend less time at the armoury and more time fighting. Tomorrow I will cover what binds are required for what evolutions.

Trem Skills #11

Friday, April 20th, 2007

Part 11 of my Tremulous Skills programme. Helping you play Tremulous better.

Trem Skills #11 Deals with binding the construction of human buildings.

Just like all good RTS games you must be able to build quickly and effectively if you wish to be successful during the game. The ability to micro your construction greatly helps in game play. This is how binds can help you.

Below is a table outlining the human structure and the bindings required to build it.

Structure

Bind

Telenode /bind KEY build telenode
Medi Station /bind KEY build medistat
Machine Gun Turret /bind KEY build mgturret
Teslas /bind KEY build tesla
Defence Comp /bind KEY build dcc
Armoury /bind KEY build arm
Reactor /bind KEY build reactor
Repeater /bind KEY build repeaterl

I hope you will now be much faster in building both your alien and human bases, saving time in the menus all adds up.

Tomorrow I will be giving you the required binds to buy any human weapon as long as you are within range of the armoury. Stay tuned and subscribe to my feed below.

Trem Skills #10

Thursday, April 19th, 2007

Part 10 of my Tremulous skills programme helping you play Tremulous better.

Trem Skills #10 Deals with setting binds for constructing alien structures.

There is a much easier and far more efficient way of building alien structures than having to go through the menu all the time. The way to increase building speed is like playing RTS games and using hot keys to micro your construction, and thus increase speed.

Structure

Bind

Egg /bind KEY build eggpod
Barricade /bind KEY build barricade
Booster /bind KEY build booster
Acid Tube /bind KEY build acid_tube
Hive /bind KEY build hive
Trapper /bind KEY build trapper
Overmind /bind KEY build overmind
hovel /bind KEY build hovel

Hope that helps you! Tomorrow I will look at binds for constructing human structures.

Trem Skills #9

Wednesday, April 18th, 2007

Part 9 of my Tremulous Skills programme helping to improve your Tremulous skills.

Trem Skills #9 Deals with how to set basic binds.

Do you wish you did not have to type common messages into Tremulous all the time? For instance “Base Under Attack” or many of the other commonly used messages.

Instead of having to type this over and over again you could create a simple bind to do this for you.
/bind 1 say Base Under Attack
That little piece of code will cause the message Base Under Attack to be sent when you press down the number 1 key.

The message “Base Under Attack” will be sent to everone even your opponents, so to correct for this all you have to do is replace ‘say’ with ‘teamsay’
like this:
/bind 1 say_team Base Under Attack

That is by no means the limit of what can be bound in Tremulous, you can bind everything you can do in game.

For those of you who enjoy building I have something in store for you tomorrow, how to set binds for alien structures.