Archive for the ‘Download’ Category

GamerZines Update

Monday, November 26th, 2007

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It has been some time since I have made a post about Gamerzines. For those of you who are not familiar with GamerZines. They are a series of e-zines dedicated to gaming. There are e-zines dedicated for PC gamers, PS3 gamers, 360 gamers, handheld gamers, mmo gamers and one for Pro Evolution Soccer gamers.

The magazines are delivered on a monthly basis and inside you will find previews, reviews and the general articles you would expect from a print magazine.

In current issues you will find.

* Assassin’s Creed review (PS3 version)
* Call of Duty 4 review (PS3 version)
* Call of Duty 4 review (PC version)
* Unreal Tournament 3 preview (PC version)
* Orange Box review (Xbox 360)
* Crysis review (PC version)

WiC Out 29th of June?

Friday, April 27th, 2007

Due to an interview in PCGZine, a new release date for WiC has emerged. I was originally told by Andy from Sierra that the game would be out towards the end of the year, in time for Christmas. It now appears that it will be out on the 29th of June. Which means that we could expect an open beta really soon.

You can Download the latest PCGZine (at present it is the one with the interview) via my affliate link below.

PCGZine Issue 5 Available

Friday, April 27th, 2007

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Issue 5 of PCGZine the free magazine for PC gamers is out now. As usual there is some great content within the pages of the eZine.

Inside PCGZine Issue 5:

  • Previews:

    • Enemy Territory: Quake Wars
    • The Club
    • Overlord
    • Medieval 2 Total War Kingdoms
  • Reviews:

    • The Lord of the Rings Online: Shadows of Angmar Review
    • Elder Scrolls IV: Shivering Isles
    • Ancient Wars: Sparta
    • Penumbra: Overture
    • Genesis Rising
    • Silent Hunter 4 – Wolves of the Pacific
  • Interview with Martin Walfisz, president of Massive Entertainment developers of WiC
  • Thats just the beginning as usual it’s jam packed with lots of other things

Be sure to download the latest issue via my affiliate link below.

TK vs Bamn Tremulous War

Sunday, April 22nd, 2007

I was lucky enough to be accepted to referee/admin the Tremulous clan war between TK and Bamn. I think it was a great game (I only saw the first one was not able to ref the second). The result was TK-0 Bamn-2.

Congrats to the Bamn Clan on their clean sweep of the war. Also a great mention must be given to the TK clan who put up a very good fight towards the end of the first round holding off the advancing S3 aliens very well. I was really surprised with how long they lasted once sudden death kicked in, it was however inevitable that they would be taken down in sudden death as they were camping in the base far to often. Humans (TK) never really pushed up anywhere and were to scared to leave the base to pursue weak alien units.

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Scores from first game

Download the demo I recorded of the first war. I advise both TK and Bamn to watch the footage as it will help them to see where they can both improve for future clan wars. If you are just keen to see other clan wars taking place by all means download it as well.

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Scores from second game

 

I did record a live commentary that I did of the war although not sure how im going to put the demo and it together unless I frapped the demo or something. I don’t really have the time to do that now since back to school. The quality of the commentary was not as good as I was hoping for a few pops and distorted bits. Consequently I am not sure if I will upload it for download.

Trem Skills #8

Tuesday, April 17th, 2007

Part 8 of my Trem Skills programme helping to improve your Tremulous game skills.

Trem Skills #8 Deals with countering recoil that is associated with a Chaingun.

I find that alot of people can not effectively counter the recoil that is produced from using a Chaingun, unless of course they are in a battlesuit 😛 There is however a very good way of countering and limiting the amount of recoil a chaingun produces.

The method is quite simple but takes a bit of practice to perfect. How do you counter the recoil produced by a Chaingun? Simple you move the mouse in the opposite direction of the recoil, this technique can be used across a wide range of FPS games and is by no means limited to Tremulous.

The Chaingun recoil happens in a direction that forces your gun to move upwards, to counter this recoil effect all that is required is for you to move your mouse down at the appropriate amount this is where practice comes in.

Download the demo on controlling Chaingun recoil and see how much you can limit the effects of recoil.
Copy into your Tremulous base file then type the following code in the console.
/demo cgunrecoil.dm_69

See how when I am not pushing down on the mouse the Chaingun recoils all over the place, compared with when I am helping to correct the recoil.

Sauerbraten New Release

Saturday, April 14th, 2007

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A new release for the free FPS Sauerbraten (formally known as Cube 2) is out now.

For those of you who have not herd of Sauerbraten before here is a quick rundown of the games features.

Game Features

* Oldskool fast & intense gameplay (read: similar to Doom 2 / Quake 1).
* Many multiplayer gameplay modes, most in teamplay variants as well: deathmatch, instagib, efficiency, tactics, capture (domination/battlefield style), coop edit (!).
* Masterserver & ingame server browser.
* Lag-free gameplay experience.
* Two singleplayer modes: DMSP (fight a monster invasion on any DM map), classic SP (progression driven SP like other games)
* 7 weapons tuned for maximum satisfaction: double barrelled shogun, rocket launcher, machine gun, rifle, grenade launcher, pistol, fist.

Engine Features

* 6 directional heightfield in octree world structure allowing for instant easy in-game geometry editing (even in multiplayer, coop edit).
* Rendering engine optimized for high geometry throughput, supporting hardware occlusion culling.
* Lightmap based lighting with accurate shadows from everything including mapmodels, smooth lighting for faceted geometry, and fast compiles.
* Pixel and vertex shader support, each model and world texture can have its own shader assigned.
* Robust physics written specifically for this world structure.
* Loading of md2/md3 models for animated characters, weapons, items, world objects.
* Network library designed for high speed games, client/server network system.
* Small but complete configuration/scripting language.
* Simple stereo positional sound system.
* Particle engine, supporting text particles.
* 3d menu/gui system, for in-world representation of choices.

Seeing as it is open source sauerbraten is also free, so you can’t go wrong testing it out! You can download it via Sourceforge

Want To Edit Your Mii On Your PC?

Sunday, April 8th, 2007

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I don’t! I think that this product would be rather useless.

Our powerful Mii Manager software lets you edit your Mii on your PC. It�s a doddle to use. Just import your Mii into the editor, then edit it until your heart�s content. You can even share your Mii with Wii gamers from all over the world over the internet!

  • What can you edit on your PC that you can’t on your Wii?
  • Are you able to make changes to you Mii on the PC, and then convert it back for use on your Wii?
  • What if you have changed your Mii in ways that can’t be done on the Wii?

These are just a few of the questions I have.

Anybody else see much of a use for this, or have any questions about it?

Lord Of The Rings Online: Shadows Of Angmar Free Till April 24

Saturday, April 7th, 2007

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The MMORPG based off The of The Rings story, will be free to play until April the 24th. After that you will have to (like most MMORPG’s) pay to play.

However, you will not be able to level up beyond level 15 during the world tour (time you can play for free). But its something for nothing so you can’t really complain.

If you don’t know what LORTO is all about then I suggest you read Internet Gamers.org’s post on their time with the game.

I think it’s quite a good marketing strategy letting you play for free for a few weeks. I guess that their idea behind it is that, if you start playing the game then like most MMORPGS you will get hooked and thus want to continue playing the game, therefore signing up and paying for it.

HGZine Issue 3 Published

Saturday, April 7th, 2007

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Gamerzines have just published issue 3 of HGZine a free online magazine for hand held platforms (DS, PSP mobiles etc).

Inside Issue 3 of HGZine:

  • Previews:
    • Final Fantasy Tactics: The Lion War on the PSP
    • Tamagotchi Connexion: Corner Shop 2 (DS)
  • Reviews:
    • Ratchet and Clank: Size Matters (PSP)
    • Virtua Tennis 3 (PSP)
    • Test Drive Unlimited (PSP)
    • After Burner: Black Falcon (PSP)
    • Harvest Moon (DS)
    • Final Fantasy II (DS)
    • The Ward (DS)
    • Diddy Kong Racing (DS)
    • Old Skool Invasion (DS and PSP)


Download HGZine Issue 3.

360Zine Issue 5 Published

Friday, April 6th, 2007

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GamerZines have just published 360Zine issue 5. If you don’t know what GamerZines are yet be sure to check one of my numerous GamerZines posts. This one about GamerZines issue 2 is a rather informative one.

“As well as the biggest previews, the issue features the most Gold Awards we�ve ever given out,” says Editorial Director, Dan Hutchinson. “It shows that the Xbox 360 is really getting into its stride and with some of the releases lined up for Q3 and Q4 this year, the battle with Sony�s PlayStation 3 is beginning in earnest.”

Inside this months Issue of 360Zine:

  • Previews:
    • GTA IV
    • Fable 2
    • Command and Conquer 3 Xbox 360
  • Reviews:
    • Elder Scrolls Oblivion: Shivering Isles
    • Virtua Tennis 3 Xbox 360
    • Teenage Mutant Ninja Turtles Xbox 360
    • Earth Defence Force 2017 Xbox 360
    • Def Jam: Icon – Xbox 360
  • First look at Xbox 360 Elite
  • Command & Conquer 3 Xbox 360 Interview

What are you waiting for download 360Zine Issue 5 today.