Big Q Review: Tremulous

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Ive been playing Tremulous for quite some time now and I have to say that it is a fantastic game, that I am going to share with you.

Tremulous is a multi player game based off the Q3 engine, that has elements of both FPS and RTS woven together to create some fantastic game play. The game is basically your FPS style of game that incorporates base building to add a whole new level of game play, which is where the RTS side of the game comes in. (more on that later)

Tremulous is open-source meaning that its free software, Tremulous comes ready to download and play for Windows and Linux users with an unofficial Mac build as well (so theres nothing to stop you trying it out). It is by far the best free game that I have played and really worth trying, and being free you’ve got nothing to lose :) .

Basics of the game: Tremulous is an Alien Vs Human multi player game where both teams have the single objective of killing their opponents spawns and eliminating any left over players, sounds pretty easy right? well its not always because Tremulous adds an RTS element where both teams can build upon their starting base or completely scrap it and move to a new location, this is where the fun begins.

Aliens are generally not capable of shooting with the exception of the Advanced Dragoon and advanced Granger, so to kill a human player you have to get in close for a melee attack, humans on the other hand play out the game in an FPS style incinerating enemy aliens with flamers or sawing them up with the painsaw just to name a couple of ways of destroying them. Aliens are of course not without there perks, including the ability to easily move base or setup a forward attack, and the ability to evolve to stronger versions with evolution points.

The RTS mode of the game gives you the ability to build your base up or in the case of some nuisances destroy them. The building mode is played out from within the FPS view, and anyone can build when ever they feel like which often causes potential problems, but thats all part of the fun.
More in depth details after the jump…


Tremulous also has something known as stages which are kind of like team levels going up a stage opens up more upgrades or evolutions for each team. A certain amount of kills are required to achieve the next stage. Tremulous consists of 3 stages, Stage 1 which is the default stage you start the game in, Stage 2 opens up new building and weapons/upgrades and the final stage, Stage 3 which gives you the best weapons and upgrades available in the game. Gaining stages faster than your opposing team gives you many advantages over your opponent. Your team can be penalized meaning that you have to get more kills to advance a stage, this can happen when you die to a defensive structure or in some other way, that did not involve your opposing players directly killing you. (falling off the map etc)

When an opponent dies the player who inflicts the most amount of damage to him receives credits for humans these come in the form of credits to buy better weapons. Aliens get these credits in the form of evolution points, which enable them to evolve into stronger aliens.

Human team overview:

Human weapons:

Stage 1 Weapons:

Blaster: The basic human side-arm has a slow rate of fire and serves little damage the good news is that it does not have to be reloaded.
Rifle: The weakest human weapon after the blaster has a decent rate of fire and each bullet serves out 5 hp of damage to an alien. 30 Bullets in each clip.
Painsaw: A very powerful human weapon best used in base attacks on enemy spawns and overmind. (Cost: 100)
Shotgun: Highly effective against dragoons, 56 damage for a direct hit 8 rounds per clip. (Cost: 150)
Lasgun: In my opinion one of the best human weapons and certainly the best early weapon. 200 shots (300 with Battery pack) does not need to be reloaded 9 damage per shot. (Cost: 250)
Mass Driver: Deals 38 damage per shot, instant kill on dretches, 5 bullets per clip (7 with battery pack) (Cost: 350)
Chaingun: 300 bullets does not need to be reloaded very effective against all large aliens. (Cost: 400)


Stage 2 weapons :

Pulse Rifle: 50 shots per clip (75 with Battery Pack), has a slow speed through the air, therefore a lot of anticipation is needed in where you expect the alien opponent to be, 9 dmg per shot faster rate of fire than Lasgun. (Cost: 400)
Grenade: Hand held grenade. (Cost: 200)
Flame Thrower: Highly effective against most low level aliens (Aliens up to stage 2). (Cost: 450)

Stage 3 Weapons :

Lucifer Cannon: The Lucifer Cannon is the BFG of tremulous 90 bullets (130 with Battery Pack) ability to charge shots, fully charged shots deal 250 damage and use 10 ammo. (Cost: 600)

Human Items :

Stage 1:

Medi-kit: Will heal your player and cure of poison. (Cost: 0)
Armour: Helps to defend attacks aimed at your body. (Cost: 70)
Battery Pack: Increases the total ammo per clip on energy weapons (Lasgun, Pulse Rifle, Lucifer cannon) by 50 %. (Cost: 100)

Stage 2:

Helmet : Lets you see where aliens and alien structures are relative to you in a HUD. (Cost: 90)
Jet pack: A jet pack that lets humans fly. (Cost: 120)

Stage 3:

Battle suit: A full body suit that reduces recoil from a chain gun and gives you the maximum defense however you cannot use a Battery pack, jet pack or a helmet when wearing it. (Cost: 400)

Human Buildings:

Stage 1:

Telenodes: The building used to spawn as a human. (Power:10)
Turrets: Basic defensive structure for humans. (Power: 8 )
Armoury: Where humans can sell and buy weapons, and other misc items. (Power: 10)
Medi-station: Healing building for humans. (Power: 8 )
Reactor: The most important human building, without it your defensive structure will not work, nor will your armory or medistation. (Power: 0)

Stage 2:

Defense computer: Makes defensive structures work better, also allows Tesla Generators to be built in stage 3. (Power: 8 )
Repeater: Used to make a human outpost and to supply power to areas where the reactor does not supply power, if it does not supply power to anything for 90 seconds it will self-destruct. (Power: 0)

Stage 3:

Tesla Generators: The strongest base defense however don’t rely solely on them, because if your defense computer is destroyed they are inoperable. (Power: 10)

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Alien Overview:

Aliens have to in most cases make a melee attack to harm a human with the exceptions of the Advanced Dragoon, Advanced Granger, and Advanced Marauder. Aliens can also easily setup a new base by simply making a egg which will spread Sentience to the area around it.
Alien Units:

Stage 1:

Granger:The builder unit of aliens can create alien structures.
Dretch: The basic offensive alien creature can wall walk.
Basilisk: When a Basilisk touches a human player it grabs them and does not let the human run away, can also wall walk. (Cost: 1 evo)
Marauder: Crazy alien that can jump all over the place and bounce off walls in defiantly if enough are around. (Cost: 2 evo)
Dragoon: I think the most powerful alien in stage 1, has the ability to pounce at humans which will instantly kill an unarmoured human, chomping at humans will also kill an unarmoured human. (Cost: 3 evo)

Stage 2:

Advanced Granger: The Granger can now build more structures and have the ability to wall walk, can also spit which damages humans and structures, also able to attack humans
Advanced Basilisk: Basilisks can now gas humans which disorientates them. (Cost: 2 evo)
Advanced Marauder: Can zap opponents with electricity. (Cost: 3 evo)

Stage 3:

Advanced Dragoon: Has a ranged attack giving it the ability to snipe out enemies or buildings. (Cost: 4 evo)
Tyrant: The biggest and the baddest alien, just mauls through humans like a hot knife through butter. (Cost :5 evo)

Alien Structures:

Stage 1:

Egg: Alien spawn. (Sentience : 10)
Acid tube: Alien basic defensive structure. ( Sentience: 8 )
Overmind: With out it you can’t build or evolve and defensive structures do not work. ( Sentience: 0)
Barricades: Built to block human access and line-of-sight. ( Sentience: 10)

Stage 2:

Trapper: Fires an adhesive spit at any humans within range, immobilsing there movement for a short amount of time. ( Sentience: 8 )
Booster: Very important alien structure, when aliens touch it they are given poison which lets them poison human opponents, also gives off a healing aura. ( Sentience: 12)

Stage 3:

Hovel: Grangers can hide in hovels and are protected from attack by it. ( Sentience: 0)
Hive: Alien defensive structure. ( Sentience: 12)

Overall tremulous is a fantastic game and the best free game that I have played. Go out and download it from the tremulous site and have a game today. You will generally find me in one of the Game Arena servers as Qwerty_ or [ESF]Qwerty_.

I think this review is long enough so I wont go into tremulous strats unless someone asks in which case ill make a new post about it.

For more reading on Tremulous head here

16 Responses to “Big Q Review: Tremulous”

  1. Willy Says:

    YEA-heah! Tremulous ROCKS!!!!!!

  2. Raphael Says:

    You got an open b or strong tag in your text.

    – R.

  3. Raphael Says:

    Oh, and, yeah, OpenSource is about a bit more than just “free to play”: http://en.wikipedia.org/wiki/Opensource. Actually I believe the devs would appreciate if youd call it “Free Software” (http://en.wikipedia.org/wiki/Free_software) instead.

  4. Qwerty_ Says:

    Thanks for that,and yeah I did notice that but cant work out which one it is there is so many tags for some reason. think WP went a bit crazy since its not showing up as bold in the editor.

    Thanks though.

    Will change to free software.

  5. The1Qwerty » Open Arena Says:

    [...] I am not going to give Open Arena a full review until the first final version of it comes out so to be fair on the game. But I do highly suggest that you go to their website, and download it and give it a shot for your-self. Again like Tremulous there are Windows, Linux and Mac versions of the game, so their really is nothing to stop you from giving it ago and seeing what its like. [...]

  6. Reaper Says:

    tremulous is a good game dont get me wrong but…its gets boring in a while and also alot of people have dropped of trem and the noobs r coming in.

    Reaper

  7. The1Qwerty » Review of James Gill’s Blog Says:

    [...] blog, because not everyone wants to hear the ins and outs of every thing. I however do . (Take my big Tremulous review for example.) Take this latest post, its a new ad network he has found could use some [...]

  8. The1Qwerty » Some Older Articles I have Written Says:

    [...] Tremulous Review [...]

  9. The1Qwerty » Tremulous 1 Year Old Says:

    [...] Happy Birthday to Tremulous, which is now 1 year old. If you are unlucky enough not to know what Tremulous is then I suggest you check out my Tremulous Review. [...]

  10. Madhur Kapoor Says:

    Nice review man , guess i will have to give it a try , bored of CS .

  11. Qwerty_ Says:

    Yeah do it. Well worth playing.

  12. The1Qwerty » Trem Skills Says:

    [...] If you don’t know what Tremulous is about, and would like a rough overview of what Tremulous is then I suggest you read my Tremulous Review [...]

  13. The1Qwerty » Blog Archive » Trem Skills Says:

    [...] If you don’t know what Tremulous is about, and would like a rough overview of what Tremulous is then I suggest you read my Tremulous Review [...]

  14. The1Qwerty » Blog Archive » Tremulous 1 Year Old Says:

    [...] Happy Birthday to Tremulous, which is now 1 year old. If you are unlucky enough not to know what Tremulous is then I suggest you check out my Tremulous Review. [...]

  15. The1Qwerty » Blog Archive » Some Older Articles I have Written Says:

    [...] Tremulous Review [...]

  16. The1Qwerty » Blog Archive » Review of James Gill’s Blog Says:

    [...] blog, because not everyone wants to hear the ins and outs of every thing. I however do . (Take my big Tremulous review for example.) Take this latest post, its a new ad network he has found could use some [...]

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