Archive for January, 2007
Well I thought I would give a shot at plugging my Wii into my PC to do some recording of me playing my Wii, and there I was playing a game of boxing recording it all and because I was recording it was lagging a little bit and I was about to stop the recording and I pressed the + button which is suppose to pause games, (since I was down to one hit point and it was flashing) however it did not, something I learnt from this experience. So I kept on playing and just started laying the shots into my opponent, since I was close to being hit down. I managed to lay the shots into my opponent and due to what I presume must be a bug or some strange (yet cool) physics in Boxing he topled back and started head spining almost like a breakdancing move.
All I can say is how lucky I was that I did not stop the recording, I would of been kicking myself had I stopped it.
Ten Ton Hammer have an interview with a new member of the SGW team, Kevin Balentine, who is the new PR manager for CME.
Part of the interview is about Kevin Balentine, what he did before he got involved with SGW, and why/how he jumped into gaming and joined CME.
Ten Ton Hammer: I’d like to go back to your statement that the fantasy market has been saturated but not the Sci-Fi. To date, none of the Sci-Fi MMOs have been terribly successful. Take Earth and Beyond, Matrix and even Star Wars Galaxies. What makes SGW different?
Kevin: We’ve got two things stacked in our favor: One, we have a truly world-class development team that has been assembled over the last year and a half. Our credits read like a who’s who in gaming. Two, we’ve got several different gameplay options that will appeal to a wide variety of gamers. Oh, and of course, the Stargate is the perfect jumping off point for an MMORPG.
Sure is a Stargate MMORPG is certainly one of the best platforms you could start with for an MMORPG the ability to just travel to other planets within the game, almost instantaneously is one of the key points of why the game will be fantastic, and if clans/guilds/alliance could take control of planets well that sure would make the game something would it not?
Ten Ton Hammer: Is there anything upcoming that we can look forward to from the team?
Kevin:We’re making plans to go to Vancouver in March to be a part of Creation’s Stargate Convention. We’re real excited about meeting the fans face to face and telling them where we are at that point.
For those of you lucky enough to beable to go to the Stargate convention I am sure that CME will have some fantastic news to bring out to the Stargate community where they are progressing with the game, and ideas that have been put into action.You can read the full interview at Ten Ton Hammers site here.
Tremulous has won out in the moddb contest in several key areas, those being.
- 1st Place: Player’s Choice Standalone Game of the Year
- Honorable Mention: Genre Award: Action
- Honorable Mention: Editor’s Choice Standalone Game of the Year
It is rather difficult to find the actual awards on the Moddb site but here is a link to the forum discussion where things were cleared up about the awards.
UPDATE: They have now posted it on the Tremulous site here.
I must congradulate the Tremulous dev team for they surely did deserve this award, for the fantastic open source game they have created and I know that we will be expecting more great things from Tremuous in the future.
Odamex is a free, open source multiplayer Doom engine, that went into production way back in July 2005, and now here in 2007 the first alpha 0.1 has been released. Unfortunately I am still unable to compile the Linux version of it on my box due to some SDL errors and problems that I am working on fixing so be sure to see a mini review of it soon once I have fixed the problems sorted
Although from what I have seen from screen shots it looks very good with the good old doom graphics that we grew up with. I will get it running under Linux an give you more info about it as soon as I can.
Open Arena is a standalone mod off the Q3 engine, in fact I would say that it is pretty much a copy of Quake 3 Arena but open source. It is only in its beta stages at the moment. I tested out their latest beta 0.6.0, and to be honest I was pretty impressed with it, sure the models of the characters and weapons can sure use some improvement, but what do you expect when it is still only a beta. 0.6.0 included bots which are pretty good if you want to train up before playing online, they also randomly shout abuse at you.
I am not going to give Open Arena a full review until the first final version of it comes out so to be fair on the game. But I do highly suggest that you go to their website, and download it and give it a shot for your-self. Again like Tremulous there are Windows, Linux and Mac versions of the game, so their really is nothing to stop you from giving it ago and seeing what its like.
Screen shots after the break.
For those of you who are not familiar with the Stargate MMORPG in production, it is an MMORPG based off of the Stargate universe. Here at The1Qwerty.com we are going to start covering SGW (Stargate Worlds) and will be bringing you the latest news on the development of the game as it comes. Before we get into the interview that took place id just like to spend a little bit of time informing you about Stargate Worlds and show off a few screen shots of the game. Stargate Worlds is being developed by Cheyenne Mountain Entertainment (CME) and is currently in pre-production.
A few screen shots of the game below.
Click thumbnails for full size image.
Now onto the interview, the interview was done by MMORPG.com and they interviewed Dan Elggren who is the Senior Producer for the upcoming game and here is what he had to say.
MMORPG.com: Give us some idea of the technology that will make its way into the game. Will players be able to develop and specialize in understanding and creating different forms of technology we have seen in SG-1 and Atlantis? Dan Elggren Crafting will play a big role in Stargate Worlds. Players will be able to create new items and upgrades in a way that mirrors the “arms race” that was such a big part in the series. Alien artifacts can be “reverse engineered” and the technology used in crafting recipes.
MMORPG.com: How has development been coming along? Has the team been able to meet design goals? When do you expect to reach large milestones like Beta and Launch? Dan Elggren Right now, we’re very happy with the way development is progressing. We’re meeting our internal goals and we’ve already got some incredible art and stories coming together. We’re still a little early in the process to nail down dates for beta and launch, but we expect to be making some big announcements soon.
You can read the full interview here.
So you have created a Mii of yourself, ever wanted to have a button that you can wear proudly to advertise your Mii, to your friends and people that you meet.
Well now you can because the people over here can create a Mii button of your Mii’s to wear. Not only is there a picture of your Mii on the button but also your Wii friend code so when you meet new people or just your friends you have easy access to your Wii friend code.
All you have to do to get a Mii button is take a good hi-res photo of your Mii, e-mail it to them and sort out your payment details.
The quality of the Mii buttons looks to be very good from the above picture supplied from their site.
Whilst reading my favourite gaming blog ThatGameBlog I found this very interesting article about GamerZines which is a new online magazine publisher, which allow you to download for free, flash magazines straight to your PC ready for you to read.
I had a quick flick through the PCGZine which is the PC version of their gaming magazines, and I found several very interesting articles inside that are well worth a read, the first issue for all you mad keen WoWers (who are probably to busy with BC at the moment stop and read it anyway) covers some of the changes that are taking place with Burning Crusade, or for those of us that are tech savvy and into our computer hardware, PCGZine has an article on the nVidia 8 series and weather or not it’s worth purchasing the new Directx 10 cards now.
Throughout the magazine there are of course advertisements for the latest games, and they usually have a video with them (which I could not play since I was not reading the magazine with the correct viewer). Which leads on that if you wish to properly view these magazines you need to have Adobe Reader 8 which you can download.
Gamerzines also publish magazines for the 360 and a Pro Evolution Soccer fanzine. I am hoping and expecting that a Wiizine and even a PS3Zine come out in the near future.
Whilst looking around the Internet I stumbled upon this little site. Which lets you create an M&M version of your-self.
There are many options for you to choose from when creating your M&M. You can edit the following aspects of your M&M
- Body type
- Body parts
- Face extras
Several of the menus have there own sub menus for example under body parts you can pick to change the arms and legs of your M&M.
After that it looks like you can take your character to several places in the M&M world, however whilst I was visiting the site I was not able to save my character as the server was having problems/busy.
I was able to check out one of the games though. Huski Ruski which is quite a simple flash game where you race against the clock down a skiing slope dodging obstacles and going through gates along the way. A very easy game if your just looking for something to fill in a few minutes.
By the looks of things you can also stick your M&M character in a film clip, however I did not get around to trying this out.